Knights of Dragoneia
Each race acknowledges all sixteen gods, but venerates four above the rest—their creator god and the other three belonging to that season.
- Sylvain, dragon of spring and Guardian of the East, embodying strength, endurance, renewal, and growth.
- Iskendyr, dragon of summer and Guardian of the South, embodying intelligence, dedication, energy, and fulfillment.
- Zephyr, dragon of fall and Guardian of the West, embodying cunning, celerity, decay, and remembrance.
- Arceira, dragon of winter and Guardian of the North, embodying belief, emotions, potential, and hope.
Humans tend to worship the Dragon under which they were born to receive its blessings and guidance, but not in an organized, systematic fashion the way the four native races have incorporated spirituality into their society. For humans, it’s more akin to being very superstitious and having a personal relationship with your Dragon. It is traditional for a child to journey with his or her family to the local dragonshrine on his or her birthday to receive a blessing and a fortune from Azalestra regarding the year to come.
Mortals who don’t worship at least one of the twelve Dragonei are looked upon with suspicion or outright derision by most other inhabitants of Dragoneia. To believe in something is to give it power, which means that worshiping the Sindragonei is a grave crime and punishable by imprisonment or death.
The Dragonei throughout the Ages
In the First Age, the dragons lived on the world-without-name for untold years. They were innately magical and could mold the world as they pleased.
In the Second Age the four most powerful dragons had defeated one an-other in mortal combat, but their deaths signaled the dawning of an age of relative peace and stability. Life itself spawned from the spilled dragonblood, including the four mortal races.
The dragons had all but died out by the Third Age, which was heralded by the coming of man, a race of mortals not native to Dragoneia. However, as history tells, the dragons’ power was far from extinguished, and their will could still be heard directly through their mortal avatars, the Knights of Dragoneia.
In the present, Fourth Age, the Dragonei are revered as deities who quietly guide the hearts of mortals as they watch over us in the skies. No one can remember the last time a living dragon was seen. Peace and prosperity are punctuated by the occasional internecine conflict, but wars between countries have been rare.
The Cardinal Dragonei
Four among them were the wisest and most powerful of all the dragons of the First Age. Sylvain, Iskendyr, Zephyr, and Arceira warred amongst themselves, and the seasons of the world reflected their struggle. Sylvain ascendant meant the coming of spring, but a subsequent victory by Arveira could plunge the world back into the throes of winter without the passage of summer or fall. The seas rose and fell at the dragons’ whim, and the chaotic nature of the seasons meant Dragoneia was inhospitable to life.
Eventually, Iskender defeated Sylvain, Zephyr defeated Iskender, and Arceira defeated Zephyr, but not before sustaining a mortal wound herself. The patterns of the world shaped themselves to forever echo this final conflict.
After their death, these dragons loaned their names to the continents formed by their remains.
Below the Cardinal four, twelve Ordinal Dragonei embodied virtues, specific schools of magic, and disciplines that became central to the lives of mortals.
Before they all disappeared into the heavens, the Dragonei were known to appear to mortals in a similar guise. Dragons in humanoid form are said to have possessed long, pointy ears and horns, claws instead of hands, and skin and hair that matched the color of their scales.